Pill Reminder

UI/UX Case Study

Pill Reminder App

An application that keeps track of your daily medication needs and doctor's appointments.

November 2020

Used Tools
Tools
Designed Pages

My Roles

  • Sketching and Wireframing
  • Information Architecture
  • Usability Testing
  • Design Research

Design Brief

The exacerbation of the disease, self-blaming, slow pace of treatment, etc. What do you do to be reminded of your medicines?

In this project, we were asked to design an application for those who are taking medicines, to help them use their medicines on time. But the designed application is not just a reminder.

Project Duration

Time Icon
Duration

Discover Discover

UX Research Draft

To stay concentrated around the goal, we have jotted down all of the questions we had for the users, markets and industry before starting the process of conducting the research. Some of the questions of UX research draft documents are:

  • What is the trend of usage amongst consumers?
  • How are they meeting their needs nowadays?
  • When is our application going to be of use for them?
  • What are the demerits and Achilles heels of our rival teams?
  • Which feature of our rival applications are most loved amongst users?
  • What circumstances are acting as a contributor to the phenomena of forgetting one’s drugs?
Duration
Competitive Analysis

A competitive analysis is to group and evaluate competitors in order to find their strengths and weaknesses when compared to ours:

Competitive Analysis Competitive Analysis
Interview
Some of the outcomes from interviews:
  • When I am going to be running out of vital medicines of mine, I always tend to forget to recharge them.
  • I forgot to check the medicine interactions, which led to being sent to the hospital.
  • My brother and I gave our mom the same drug twice a day, which resulted in her getting in a bad condition.
  • I need to share my mother’s drug usage, routine, pattern, the trend with my brother.
  • I am not well aware of my drugs’ names, I just find them out using their colors.
Interview
Questionnaire Research

Some of the key questions of the questionnaire and the results:

(+40 Online surveys)

Survey

Define Define

Affinity Mapping

According to the results of the conducted research, we successfully classified users into two major classes, based on the user goal factor. All of which help in discovering the user persona.

Affinity
User Persona

User persona is used as a simple tool to create our product with a specific target user.

Persona

ideation Ideation

Information Architecture

Based on our persona’s needs, pains and barriers we agreed on three core functions.

Information Architecture
User Flow
userflow

design Design

Sketch

We used Crazy 8s method to generate and find the best ideas within our ideation process.

Information Architecture
High-Fidelity Wireframe
Home

In home screen you can see daily plans

home
medication
Add Medicine & Doctor's Appointment

We designed this screen as primary function of product

Plan

You can see your medical plans or doctor’s appointments and their details

Plan
medical_info
Medical Info

You can search for medicines and read some information about them

Account

ou can edit your profile or switch and add an account to control someone else’s plan. Also you can customize your app.

account

test Test

Usability Test

After the visual design, we ran the "Usability Testing" method with four participants to assess our design's ease of use and user-friendliness. The test was conducted over Skype video calls where the participants were given the following tasks while we observed how they navigated through the application. The participants were able to navigate through the app easily. They gave us the following suggestions to improve the user experience:

  • Add a close button for the calendar
  • Add doctors' appointments to the homepage
  • Highlight the next drug
usability
Iterative Design Process
before-after